The symbolisms surrounding the world of Yuppie Psycho are deeper than expected. For example, Chinese and Japanese aesthetic and environment meet Christian symbolism, such as witch hunting, or the snake as symbol of evilness. However, what is truly innovative and brilliant is the horror-parody representation of the corporate environment. Daily routines, behaviours, working categories and repetitive tasks are all encoded inside a horror-parody, where the stereotypes meet a hyperbolic terror.
Sintra corporation, the place where Yuppie Psycho is set, could be like a modern version of Dante’s Inferno, but focused specifically on the working environment. The comparison is not so exaggerated as you could imagine, and where Dante’s Inferno has different Circles encoding for a different sin, each floor of Sintra is instead a hellish parody of the working life. Where the sins of Dante get more evil while going deeper into Hell, each floor inside Sintra corporation will get more and more bizarre, going from low-level workers to the high managers. Also many horror symbolism follows exactly Dante’s law of symbolic retribution, where each sin, in this case a job, becomes a twisted mirror of what was before.
The characters are more parodic than disturbing, but are also embodying stereotypes of the working environment. There is the gossiper, the femme fatale, and the nerdish tech guy. Other characters are crazier, such as the motivational trainer going around on a horse, which, according to himself, replaces “all his virile impotence”. If the characters are bringing humour to the corporate environment, other working symbolisms are more subtle, surreal and creepy, especially for creatures and environment. Each floor of Sintra corp is a new hell, encoding a bizarre environment often closely related to a working department. But things start to get really weird in the upper floors, one example is an entire floor converted into an artistic exposition of the real artist Suguru Tanaka. Sintra corporation is not a normal working environment, but it is a mad machine, a rotten place, the upside-down of any normal job. Everything here is a bizarre paradox of nonsense, horror and exploitation of labour. In the following article I will focus not only on the analysis of many floors of Sintra, but I will also try to decode the bizarre symbolisms which link together surreal horror and corporate jobs. I will try to avoid SPOILERS, but there will be few ones, specifically in the first section: The Cafeteria. Following the ascending madness of the building, I will also write each section from the lower floors, to the upper ones.
- The Cafeteria: how the place of rest and networking could become a nightmare (Floor 1)
Let’s start with a very simple location, which will contain the biggest SPOILER of the article, so jump to the next section in case. The canteen and the cafeteria are the places for human connection, networking and relax. A place to be far from the chaos and the stress, where to have a break from the daily routine with the other coworkers. In Yuppie Psycho, at the beginning, the cafeteria is exactly this, a safe heaven free from weirdness and horror, where to airily meet the other characters. But this will last few, and the cafeteria will become a nightmare where every social connection, hardly built during the game, will vanish. The cafeteria from a safe heaven will transform in the worst nightmare, with a very strong dualism between the calm birthday party and the horror that will come after. Blood, craziness, death and body horror will replace the peace and the safeness in one of the most striking events of Yuppie Psycho’s plot. The canteen could become a stressful and uncomfortable place for new hired employees, or also for people subject to mobbing or not well integrated. Maybe this hellish mirror of the cafeteria could encode for this representation. Symbolisms will start to get more clear in the next floors.
- Repetitive jobs, company exploitation and mobbing: paid just to walk (Floor 2)
The 2nd floor of Sintra corporation is an impersonal hell of repetition and routine. The workers are a sort of mindless zombies with void faces, walking around directionless in a sort of trance. The sound of their repetitive steps is the only symphony in this sad environment. The workers are like ants, swarming around the second floor completely busy, but at the same time totally purposeless. They don’t have any objective, because the company is paying them just to walk. So they walk, continuously and relentlessly, dozen of little gears of a insane machinery. The 2nd floor is the lower one, after the cafeteria, so here the workers are of zero importance for the company. They are not useful for the rotten corporation, but they are still employed, so what they could do all the day? Of course just walking around.
This could also symbolise the mobbing on the workplace. Instead of firing an employee, the company puts him in a really repetitive, boring and tedious task. Such for example to walk constantly. The workers on the 2nd floor will not hurt the player, but will simply obstruct his way, making the path just a bit more complicated. The horror jump out from the creepiness of the environment and from the void workers, which act like parts of a hive mind, or fragments of a huge organism. An unwelcome feeling will always shake the player while travelling in the 2nd floor.
- The difficulty of climbing the hierarchy and the competition to find a job: the challenge against the impersonal Box Heads (Floor 2)
Corporate jobs often imply to climb the pyramid. Starting with a very low level job, hoping with time and effort to obtain a new and better position. For many workers this is a dream, after years of sacrifices to finally access to a new position with a better salary. Of course, the dream of a new job will also crush against the nightmare of competition and new hirings. Because you are not alone out there, dreaming for a new position, but just part of a huge competition.
This dream in Yuppie Psycho is the chimera of the 2nd floor workers. But of course in this horror environment, the exam for a new position is something creepy and bizarre. To finally leave the 2nd floor, an employee should face many Box Heads in a sort of ring. The Box Heads are normal workers, but wearing a smiling cardboard box on their heads. They are creepy and impersonal, without showing a face, but only fake greeting smile just painted on the boxes. They are the embodiment of the falsehood behind job competition, where everyone wears a fake smiling face, even if they see you as an enemy. Some Box Heads will charge at the player, trying to hurt him, while the others will continue to swarm around the ring. This is the symbolism for the challenge to find a work, a fight where everyone is against everyone. Where the smiling faces are just another weapon to be used for success.
- The repetitive task of doing photocopies: worshipping a killer printer (Floor 4)
The 4th floor of Sintra corporation is called the Hive for a reason. It is another place for low workers to be trapped into a world of repetitive and boring tasks. The environment is dark and depressing, with hundreds of working desks scattered around. The majority of workers here are using computers, furiously smashing the keyboard and getting aggressive if somebody pass too close to them. Yes, a clear example of raging stress. The 4th floor is the reign of tediousness. Some employees are waiting for something mysterious in a never ending line. A secondary character is instead forced to do 30’000 photocopies, probably one of the most dull jobs, and only because she is the last arrived. Repetitiveness is used to define seniorship, where the most boring task are responsibility of the younger. Sadly this metric is quite common also in real life, not only in the fictional Sintra corporation.
What could be the horror associated to repetitive and dull tasks? Of course to be hunted by a giant and monstrous printer. Yes, Sintra corporation is a really weird place. The employees of the 4th floor, at the beginning, are all surrounding a huge printer, called Dot Matrix, like if was a sort of sleeping God to be worshipped. The situation will change when the Dot Matrix will awake, killing everybody who was surrounding it while moving around on 4 huge human hands. The workers of the 4th floor are terrified by the existence of the Dot Matrix, forced to hide in a constant hunting ground, with the printer as alpha predator. People are forced to do photocopies while avoiding to be brutally killed by the Dot Matrix, a monstrosity able to hunt just by following even the most silent noise. This is truly a Dantesque hell for the employees responsible of doing photocopies, following exactly the Dante’s law of symbolic retribution.
- The obsession for the slogans of the Marketing department: a regression toward a feral state (Floor 4)
Obsessed by new trends, waves and tendencies, Marketing department is always looking for new ways to catch the attention of the market. Obsessing with finding the best slogan to sell more products, the Marketing department of Yuppie Psycho regressed into a primal and feral behaviour. All fault of a new Yoga fashion, which forces them to walk on four legs. They also forgot how to be human, acting like feral animals, biting the computer cables and growling. They will react aggressively to whoever will not able to communicate with them using the perfect slogan. Only a slogan totally fitting their situation will convince them to act friendly, otherwise they will growl and bite like feral dogs. The obsession for novelty and innovation will instead cause them to regress to primal instincts and behaviours.
- The hell of job interviews and the pressure to be selected: worshipping a giant Mouth hoping to be devoured (Floor 4)
The stress to find a new job, to be selected and appreciated for you curriculum vitae (CV), is a modern plague especially for young people searching for a job. The ritual of preparing for a job interview, while competing with others hoping to be the one selected, is really one of the strongest modern social pressures. Candidates train themselves, trying to edit the perfect curriculum and to prepare to survive to the complex interviews. People sometime would do everything to be hired, everything to finally have the perfect CV.
In the twisted working world of Yuppie Psycho, this concept is embodied by a giant seducing Mouth. Yes, this is one of the most bizarre thing in the entire game. The Mouth has big red lips, with pointy teeth, a long snake-like tongue, and blood instead of saliva. The Mouth speaks seductively, in a warm way, trying to offer kisses and attention to the chosen one. Employees worship the Mouth like a God, kneeling while bathing in her blood. The bigger dream and achievement for the cultists is to be finally selected to be devoured by the Mouth. But the Mouth is selective and spoiled, she will not eat whoever, but only the ones truly deserving. Some workers are waiting in the chairs, modifying their CV with the perfect slogan, hoping to have the qualities that the Mouth is looking for. In desperate times, finding a job is one of the most important thing, even if this means to be devoured by a giant Mouth. Being accepted means everything, both inside and outside of the working environment, regarding the consequences of such acceptance. The Mouth symbolises all these needs to be accepted and selected, for which people are ready to worship for.
The archives and libraries in the age of Internet: dust, spiderwebs and abominations (Floor 7)
In the ages of Internet, searching for working knowledge has evolved into an easy task. Libraries and archives are now almost obsolete, where every data and information is stored in the Web or inside huge servers. The library in the 7th floor of Yuppie Psycho is the exact mirror of this situation: an empty place full of dust and spiderwebs. The horror is mot limited just to this, since the archivist went crazy and morphed in a sort of half-spider cyborg, placing egg-mines as traps in all the library. In Yuppie Psycho, the search for knowledge also regressed to a parody of the crazy search of the Holy Grail. The workers have to find a mysterious book hidden in the depth of the library, passing tests and avoiding the deadly traps. If reaching for knowledge is easy in Internet age, in the broken Sintra corporation this is absolutely the opposite. A dangerous and impossible task, where only few people will succeed.
- Stress, smoke and environment: using an indoor graveyard just to smoke (Floor 8)
Well, after all the harsh and depressive symbolisms about the corporate environment, to conclude the article this is a more funny and light hearted comparison. In every company or working building, it is always funny to see how smokers gathered around to smoke just outside the main entrance, or hidden in outdoor staircases. In Yuppie Psycho, this is of course parodied to the extreme. The 8th floor of Sintra is an indoor forest, including a graveyard for the founders of the company. There is a giant green space just inside the company, so where the smokers would go? Of course to smoke in the 8th floor. But in Yuppie Psycho there are also to consider the horror symbolisms, so the forest is always surrounded with a dense mist of smoke. This smoke is mainly produced by a creature called the goblin, a bizarre and creepy ex-employee of the company that is constantly smoking in the deepness of the woods. This floor also works as connection and easter egg to the previous game of the developers, Count Lucanor, which was set in a similar environment.
Many other secrets and mysteries are waiting hidden in the floors of Sintra corporation. I just analysed the connections between horror and working environment that I found more deep, funny or interesting. There is a lot more to discover in the complex pixelated world of Yuppie Psycho, but this will be another story.